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Avoid Slow Play
  • When your group is not keeping up with the pace of play of the group in front of you:

    • Walk at a reasonable speed between shots.

    • Begin planning your next shot as you approach the ball by studying the strength and direction of the wind.

  • When you reach your ball, check the lie, select your club, visualize your swing and shot, and then play your shot.

  • From the time you select your club until you actually hit your shot, you should take no more than 30 to 45 seconds.

  • If you aren't ready to play when it is your turn, encourage one of your fellow players to play.

Maintain the Course
  • Replace your divots.

  • Bring a rake into the bunker with you -- remembering that you should always enter the bunker from the low side at a point nearest to the ball.

    • Whenever possible, avoid walking on the steep face of a bunker.

    • After hitting your shot, rake the area you played from, as well as all your footprints and any others within reach.

    • Rakes should be left in the bunker near the edge of the bunker.

  • Important to repair any pitch marks or indentations caused by the ball hitting the green.

  • Using a tee or repair tool, repair the mark by working the edges towards the center, without lifting the center of the mark. Don't tear the grass. Finish by smoothing the area with a club or your foot. Try to get the area smooth enough to putt over.



On the green, remember...
  • Don't step on your fellow players putting lines -- the imaginary line that connects the ball to the hole.

  • If your ball is in another player's line, volunteer to mark the ball. If asked to move your marker,

    • After marking your ball, place your putter down at a 90-degree angle to the cup with the heel touching your marker.

    • Move the marker from the heel to the toe of your putter. Reverse the procedure to return the marker to its original position before putting your ball.

  • Do not stand where you might distract a fellow player and don't move.

  • Don't make any noise when your fellow player is preparing to putt.

  • If you don't have a caddie and are asked to tend the flagstick, make sure you aren't standing on anyone's line.

  • Hold the flagstick at arm's length so the flag doesn't flutter in the breeze, and make sure your shadow doesn't fall across the hole or line. Loosen the bottom of the flagstick so it doesn't stick when you try and remove it by pulling it straight up after the other player has putted. The flagstick should be removed right after the player has hit the ball.

  • If you lay down the flagstick, position it such that it will not affect anyone putting.

  • Generally, the player closest to the hole will tend the flagstick.

  • After everyone has putted out, replace the stick & walk to the next tee.

  • If you hit a shot into the woods and suspect that it might be either lost or out-of-bounds (OB), the Rules of Golf allow you to play a second or provisional ball. Declare it as such prior to hitting it.

    • You then have five minutes from the time you reach the spot where you suspect the ball landed to find the ball. If it is not found within that five-minute period, you must declare it lost and play your provisional ball.

    • If, however, you play the provisional ball and subsequently find your original ball in-bounds, you must pick up your provisional and continue to play the original ball, in-bounds.

    • Lost and OB balls are assessed the penalty of "stroke and distance”.

  • For safety's sake, never hit when there's a chance you might be able to reach the group ahead of you, and anytime you hit a shot that you think even has remote chance of hitting any other players, yell "fore" immediately, and make a point of apologizing to any players your ball lands near.

  • Displays of frustration are one thing, but outbursts of temper are quite another. Yelling, screaming, throwing clubs or otherwise making a fool of yourself are unacceptable and, in some cases, dangerous to yourself and others.

  • As a player, you also have a responsibility to learn and understand the Rules of Golf.

  • Five of the most common Rules are those that deal with Out of Bounds, Lost balls, Unplayable lies, cart paths and water hazards.

  • Finally, at the end of the round, shake hands with your fellow players, congratulate the winners, console the losers, and thank them for their company. At the end of the day, the great pleasure of the game is the time you get to spend with your friends whether old friends or new friends you just made through the game.


LGC Local Rules

Preferred lies allowed on your own Fairway and designated drop areas – ball can be moved from where it came to rest within scorecard length (~ 6 inches), not nearer the hole.


Interference in making a shot due to your ball being near to new tree (staked), or the mulch covered area around the tree in the middle of Hole 6 fairway – you are allowed a free drop - lift the ball and drop it within one club-length of, and not nearer the hole than, the nearest point of relief.


Ditches: free drop - lift the ball and drop it within one club-length of, and not nearer the hole than, the nearest point of relief.


Drop from cart path to the right of Hole 5 fairway: free drop - lift the ball and drop it within one club-length of, and not nearer the hole than, the nearest point of relief on the fairway side of the path.


Distance measuring devices: For all play at the LGCC a player may obtain distance information by using a device that measures distance only.


Bunkers: If your ball enters a bunker you may lift, clean and place the ball after raking the area where your ball landed.


Designated drop areas: In the following cases the next shot may be played from designated drop area:

Hole 1: If ball goes into water hazard in front of tee

Hole 2: If ball goes into water hazard

Hole 5: If ball goes into water hazard in front of green

Hole 10: If ball goes into water hazard in front of tee

Hole 11: If ball goes into water hazard up to tree line

Hole 12: If ball goes into hazard in front of tee

Hole 18: If ball goes into water hazard in front of and/or to left of roadway bottom of hill to green


Water hazards (designated by yellow stakes): If ball is in hazard and there is no designated drop area, next shot must be played as per rule 26 in the Rules of Golf…for example:Hole 1 in front of tee; Hole 2; Hole 5 in front of green; Hole 10 in front of tee; Hole 11 from tees to tree line; Hole 12 in front of Blue and White tees; Hole 15 in front of green; Hole 16 in front of blue and white tees; Hole 18 in front of green and left of pathway from the bottom of the hill to left of green.


Lateral Water hazards (designated by red stakes): Ball entering one of these areas must be played as per Rule 26 in the Rules of Golf…for example:Hole 1 to the right of the fairway; Hole 3 to the left of the tees and fairway; Hole 6 pond to the left of the fairway; Hole 7 ponds to left and right of fairway; Hole 8 pond to left of fairway; Hole 11 to left of fairway beyond tree line; Hole 12 pond to left of fairway and hazard area to right of fairway.


Out of Bounds (designated by white stakes): If ball goes out of bounds, next shot must be played from where last shot was played under stroke and distance penalty as per rule 27 in the Rules of Golf…for example:Hole 5 to left of and behind green; Hole 9 along right side of roadway to left of fairway; Hole 13 along left side of roadway to right side of fairway; Hole 14 to the extreme right side of fairway and to extreme right side of green; Hole 18 to back of green beyond sand trap.

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